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Old Sep 28, 2006, 04:17 AM // 04:17   #241
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Originally Posted by manitoba1073
u do realize i was the one that started the thread and was trying to keeo that part u mentioned on track, but thnaxs for reminding others though,
i know, i was reaffirming the point of the thread, which had been lost after 14 pages.
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Old Sep 28, 2006, 05:13 AM // 05:13   #242
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Originally Posted by Clawdius_Talonious
They're available, they're just so rare it's insane, I've seen a few +# to specific damage type inheirent modifiers on shields and offhands... But I've put in almost 3000 hours in the last 17 months
I think we were both talking about weaponsmiths and collectors. No, they're not available from them at all. I know the mods in general are rare when just looking for a drop. I've only come across three shields with +8-10 vs. certain damage types. I've only seen one off-hand with any armor vs. a certain damage type (blunt), so I know others exist, it's just brutally rare.

How does anyone suggest getting mods like those aside from spending an arm and a leg? It means spellcasters can't really be competitive without being rich in many cases, since there are no cheap copies.

This whole discussion so far has been on warrior weapons. I'm trying to show that this will affect more than just that one class, and more than just Hammers, Swords, and Axes. Why is so much emphasis put on just those three weapons, anyway?

Foolish warrior elitists and their toys are in severe need of a swift kick in the pockets anyway. They can't see through their own crystallines, despite their translucency. Yes, the entire Guild Wars economy revolves around one class and their shiny weapons. That is the part I find entirely bizarre and possibly the part that Anet is trying to repair with inscriptions.
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Old Sep 28, 2006, 05:33 AM // 05:33   #243
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yea I got a guildie that thinks just like that. he is pissed cause he doesn't like to PLAY he farms. and sorry but that is freaking boring... I went with him a few time a week for a while just for him, and I was soo freaking bored doing UW I was ready to pull my hair out after like the 8th or 9th time doing the same crap over and over and over... I was like Jesus you want ecto so bad here take it... I gave him like 20 ecto I had saved up in storage. whats he do??? Flips it and goes back for more... Its not like he is even trying to get anything its just all he does... Whatever... I just don't get the concept or the draw of this kind of boring strategy... Is it any wonder other MMO games are eliminating gold as a standard for item acquisition? New systems are based on Honor and merit, Not how much you farm. We can only hope that comes to GW soon.
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Old Sep 28, 2006, 06:35 AM // 06:35   #244
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Originally Posted by =HT=Ingram
yea I got a guildie that thinks just like that. he is pissed cause he doesn't like to PLAY he farms. and sorry but that is freaking boring... I went with him a few time a week for a while just for him, and I was soo freaking bored doing UW I was ready to pull my hair out after like the 8th or 9th time doing the same crap over and over and over... I was like Jesus you want ecto so bad here take it... I gave him like 20 ecto I had saved up in storage. whats he do??? Flips it and goes back for more... Its not like he is even trying to get anything its just all he does... Whatever... I just don't get the concept or the draw of this kind of boring strategy... Is it any wonder other MMO games are eliminating gold as a standard for item acquisition? New systems are based on Honor and merit, Not how much you farm. We can only hope that comes to GW soon.
You mean like “zombie farming,” (“must get ecto’s for no reason argggggggg”) yeah that can be really boring at times (not to mention repetitive). I personally love the ones who take it so seriously and I quote, “if I did not farm for ecto’s the GW economy, and the world would fall to shambles.”

Anyways I don’t see the problem with this whole salvage option yet from my point of view; I find that if anything it might cause a small ripple effect but nothing else. That’s why A-net goes through the whole testing phase and sees things that they might scrap ahead of time. I mean why should we be all that concerned that everything is going to fall apart. I’ve stated it once before and all state it again: If all else fail A-net will fix it, but if it isn’t broke why fix it though.

Last edited by sindex; Sep 28, 2006 at 06:39 AM // 06:39..
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Old Sep 28, 2006, 11:34 AM // 11:34   #245
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I think it is a great idea.It will improve the game for alot of folks.They can do salvage and make better weapons.Sounds good to me.I pretty sure most folks bought the game to play it.Not spending all their time farming and spamming for items at the towns.
I happen to farm but I have all 20s.Still I go out and help out on missions and such.
Bottom line I dont really care what someone else has.Fow Armor big woop.If that is what you like more power to you.It doesnt impress me a bit.Someone who works with others does.So if salvage can get him/her better equipment that just makes the game better.
Someone brought up D2.Well I played for 3 years and some of the folks that played had pure crap.They still went out and tried.I always gave a bunch of stuff away because it embarassed me that the games drops were so pathetic most of the time that new people had to use junk.I was a big time Mfer so had more than I could ever use.
I think Anet should get a pat on the back for trying to improve the game for all.
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Old Sep 28, 2006, 01:13 PM // 13:13   #246
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Everyone in this topic fails to mention the reason WHY anet would do this IF they do it - PvP...

PvPers don't want to farm to look leet in PvP, they just want perfect 15^50 / 15% no neg mods on their awesome looking weapons. The problem is, high req weapons are already a relatively cheap means of doing this, and IMHO, this would be going overboard :/
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Old Sep 28, 2006, 01:24 PM // 13:24   #247
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Quote:
Originally Posted by Formosa
Everyone in this topic fails to mention the reason WHY anet would do this IF they do it - PvP...

PvPers don't want to farm to look leet in PvP, they just want perfect 15^50 / 15% no neg mods on their awesome looking weapons. The problem is, high req weapons are already a relatively cheap means of doing this, and IMHO, this would be going overboard :/
You don't know the reason why any more than we do... that's why no one is mentioning it.

I personally believe it's because weapon prices are so high. If Anet wanted weapons to cost over 100,000 - they wouldn't have capped that amount as the max tradeable.

That's why I think Anet is doing it. After all, Anet has said, the only difference between a PvE and PvP player should be looks. (Which is why I also think they'll "fix" the armor swapping issue and weapon slots in PvP soon, but that's for another thread rant).
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Old Sep 28, 2006, 01:36 PM // 13:36   #248
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Originally Posted by arcanemacabre
I think we were both talking about weaponsmiths and collectors. No, they're not available from them at all. I know the mods in general are rare when just looking for a drop. I've only come across three shields with +8-10 vs. certain damage types. I've only seen one off-hand with any armor vs. a certain damage type (blunt), so I know others exist, it's just brutally rare.

How does anyone suggest getting mods like those aside from spending an arm and a leg? It means spellcasters can't really be competitive without being rich in many cases, since there are no cheap copies.

This whole discussion so far has been on warrior weapons. I'm trying to show that this will affect more than just that one class, and more than just Hammers, Swords, and Axes. Why is so much emphasis put on just those three weapons, anyway?

Foolish warrior elitists and their toys are in severe need of a swift kick in the pockets anyway. They can't see through their own crystallines, despite their translucency. Yes, the entire Guild Wars economy revolves around one class and their shiny weapons. That is the part I find entirely bizarre and possibly the part that Anet is trying to repair with inscriptions.
I missed this before, good points arcanemacabre.

Like most "nerfs" that Anet introduces, this will actually end up being a net buff!

Of course, most people only see their Crystalline prices going down, and are blind to the fact that whole new markets will open up.

This is going to be good for the game, if it works like we expect.
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Old Sep 28, 2006, 02:09 PM // 14:09   #249
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Are you guys saying that 15>50 will be a salvageable mod?!
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Old Sep 28, 2006, 02:10 PM // 14:10   #250
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Originally Posted by milias
Are you guys saying that 15>50 will be a salvageable mod?!
Well, according to PC gamer, "inherent bonus modifiers" will be removable as "Inscriptions." We're assuming that will include 15>50 modifiers, as well as previously unavailable modifiers on shields, wands, foci, etc.

Nothing confirmed by Anet yet, though.

Last edited by Mordakai; Sep 28, 2006 at 02:14 PM // 14:14..
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Old Sep 28, 2006, 02:18 PM // 14:18   #251
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Originally Posted by Mordakai
Well, according to PC gamer, "inherent bonus modifiers" will be removable as "Inscriptions." We're assuming that will include 15>50 modifiers, as well as previously unavailable modifiers on shields, wands, foci, etc.

Nothing confirmed by Anet yet, though.
Well, I really hate to say this, but if this is indeed the case, this may very well be the last nail in the coffin. It's just not something that I'd be willing to accept, and that's final, unfortunately.
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Old Sep 28, 2006, 02:20 PM // 14:20   #252
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Originally Posted by milias
Are you guys saying that 15>50 will be a salvageable mod?!
yes, you can basily salvage 15>50 mod.10% universal recharge mod or any other mods on any weapon and apply it on any weapon of any skins. in the long run, ppl will have w/e they want.Personally , i think that they 3 new features on NF are all connected, First, we got the hero system, which require A LARGE Amount of items. An average player who play tho all 3 chapters should have antealt 7 characters. 7x3 heroes=21 characters you need to supply items to. 21 charactersx2 items.. are alot of items you need to get... if they dont make the new salvage kit, it will drive the price of items crazy, most ppl can't get the full benefit from hero system. so anet introduce the inscription kit which you can mod any items any way any skins. which will bring down the price so ppl can buy items for their heroes. auction house in nifhtfall will accelerated the selling and buying processes and ppl can sell faster, buy fasters and focus more in actuall play. and by salvage each component of perfect itmes seperate. they can sell a perfect godl items by 4 pieces, For Examply, i got a req8 15^50 20/20 sundering hp+30 war axe.
i can get the 15^50 mod, the req8 gold axe,20/20 sundering haft and hp+30 grip, i can list each of them for seperate price. since auction house can probalby only takes up to 100k. players have to buy each compoent seperately to get their perfect gold items. well jus a guess but i think that is how the 3 new features work togethor.
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Old Sep 28, 2006, 02:24 PM // 14:24   #253
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Originally Posted by Tommy
First, we got the hero system, which require A LARGE Amount of items. An average player who play tho all 3 chapters should have antealt 7 characters. 7x3 heroes=21 characters you need to supply items to. 21 charactersx2 items.. are alot of items you need to get... if they dont make the new salvage kit, it will drive the price of items crazy, most ppl can't get the full benefit from hero system. so anet introduce the inscription kit which you can mod any items any way any skins. which will bring down the price so ppl can buy items for their heroes.
Well, that's one way they can implement this. Another way would be the unlocking of inherent mods. Once it's unlocked by identifying an item, it's made available to heroes. Doesn't cost any money, either. Equipping heroes in my opinion is way too much micromanagement, and really not casual-player friendly.
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Old Sep 28, 2006, 02:25 PM // 14:25   #254
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Originally Posted by The Herbalizer
Your statement would be correct if Anet made every item of equal rarity. However, they dont. Some items Anet have made so they drop barely ever. Dwarven Hammers for example are a HoH only drop and even then they are rediculously rare to find. If they dropped as commonly as say the Runic Hammer which they share a skin with do you really still think a 15>50 one would sell for 250k? Anet know people will pay lots of gold to obtain items which they make rare therefore they are responsible for people losing gold. To claim Anet could not foresee high prices for items which are rare would be rediculous.
that is exactly what i am tryign to say. it is like Ok the almighty gwen and Gaile checking out our forum. and they see req8 15^50 chaos sold for 100k+100ectos and alot of ppl want it. so they did is to raise the drop rate so everyone can have. they change their mind overnight adding and removing things at their will without telling us. i know they are reading this thread right here right now. i just hope Gaile have some mercy on us and leave the old world<tyria and cantha> in peace.
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Old Sep 28, 2006, 02:25 PM // 14:25   #255
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Originally Posted by Mordakai
Welcome to the real world. Ask the employees of Enron how fair life is.
y would u bring real world into this discussion. It’s a game, fantasy, magic etc. nothing to do with real world. People play for different reason, some play for wealth, items, and rank.

If this game resembled anything to the real world it wouldn’t be fun.

Has any one thought that there is a possibility that anet might put a twist in this whole inscription thing. Where if u use it turns your weapon red or something. If that happens gold’s will still retain their value, hell i will go up even more.

You wann discuss something discuss it. don’t drag real world values into it, it has no place in a virtual game, economy market etc. If u r gonna drag real world situations into it then lets. Why should you be allowed to sit in your nice cozy room with a nice computer and play games 2-3 hours a day, its not fair to the homeless guy down the street. he gets to rot in his small little card board box and has no say in what happens to his life.

Player A played 300 hours and got a really nice drop ex. 15^50 req8 storm. sells the items, makes the players day seeing as his play time was rewarded with a nice item and some spending cash.

Player B plays 5 hours buys inscription buys him self a cheap clean storm bow mods it.

Doesn’t sound fair to the guy who just put in hundreds of hours.

Though this inscriptions does sound interesting, guess we will all have to wait month more to see what is gonn happen. No point in bickering about it. I feel that anet will put some kind of twist in the inscriptions, to keep the farmers, traders happy. If not they will lose a lot of players and potential future customers. Besides whats the point in a game if u cant show off even just a little bit for your hard work [playing]

Flame On
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Old Sep 28, 2006, 02:26 PM // 14:26   #256
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Originally Posted by milias
Well, that's one way they can implement this. Another way would be the unlocking of inherent mods. Once it's unlocked by identifying an item, it's made available to heroes. Doesn't cost any money, either. Equipping heroes in my opinion is way too much micromanagement, and really not casual-player friendly.
but you know you have to supply your fellow hero your OWN ITEMS RIGHT?
you have to buy them the weapon and runes.
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Old Sep 28, 2006, 02:28 PM // 14:28   #257
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Originally Posted by Tommy
that is exactly what i am tryign to say. it is like Ok the almighty gwen and Gaile checking out our forum. and they see req8 15^50 chaos sold for 100k+100ectos and alot of ppl want it. so they did is to raise the drop rate so everyone can have. they change their mind overnight adding and removing things at their will without telling us. i know they are reading this thread right here right now. i just hope Gaile have some mercy on us and leave the old world<tyria and cantha> in peace.
Personally, I'm not opposed to change, but there're good changes and unfortunately, there're bad changes. I think this change would fall into the bad category. ANet will do what they think is best for the game, let's hope they will make the right decision.

I fear that if they do go ahead with this, they're going to lose a lot of players, myself included.

Quote:
Originally Posted by Tommy
but you know you have to supply your fellow hero your OWN ITEMS RIGHT?
you have to buy them the weapon and runes.
That's why I think it's not casual-player friendly, even if they make inherent mods salvageable. Casual players aren't going to have the time/resources to equip all of their heroes, and more hardcore players will be upset because all of their items will have depreciated in value drastically. In effect, it will piss off everyone, casual or hardcore.
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Old Sep 28, 2006, 02:38 PM // 14:38   #258
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I dont know if anyone thought of this, but to me a clear and easy solution to this whole discussion would be for Anet to implement inscriptions in the following way.

You can only add inscriptions to Customized items.

I think this would keep the rarity factor legit for those that collect items, and for the PVE(P)ers out there they can get the skin/inherent/moded weapon they want in a cheap usable fashion.

I dont know, to me I think that would be the easiest way to keep everyone happy, I think the value of items would still go down a bit, but I dont think it would plumment.
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Old Sep 28, 2006, 02:46 PM // 14:46   #259
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Quote:
Originally Posted by Tommy
yes, you can basily salvage 15>50 mod.10% universal recharge mod or any other mods on any weapon and apply it on any weapon of any skins. in the long run, ppl will have w/e they want.Personally , i think that they 3 new features on NF are all connected, First, we got the hero system, which require A LARGE Amount of items. An average player who play tho all 3 chapters should have antealt 7 characters. 7x3 heroes=21 characters you need to supply items to. 21 charactersx2 items.. are alot of items you need to get... if they dont make the new salvage kit, it will drive the price of items crazy, most ppl can't get the full benefit from hero system. so anet introduce the inscription kit which you can mod any items any way any skins. which will bring down the price so ppl can buy items for their heroes. auction house in nifhtfall will accelerated the selling and buying processes and ppl can sell faster, buy fasters and focus more in actuall play. and by salvage each component of perfect itmes seperate. they can sell a perfect godl items by 4 pieces, For Examply, i got a req8 15^50 20/20 sundering hp+30 war axe.
i can get the 15^50 mod, the req8 gold axe,20/20 sundering haft and hp+30 grip, i can list each of them for seperate price. since auction house can probalby only takes up to 100k. players have to buy each compoent seperately to get their perfect gold items. well jus a guess but i think that is how the 3 new features work togethor.
This is a very important point in this whole discussion we are having. Most of the people rallying against this are not taking the heros into account here. I believe that the economy may perhaps take a hit at first, but it will build back up as people start to need more and more items for their heros. The game is changing and we need to change with it.
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Old Sep 28, 2006, 02:51 PM // 14:51   #260
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Originally Posted by DeathByAmor
This is a very important point in this whole discussion we are having. Most of the people rallying against this are not taking the heros into account here. I believe that the economy may perhaps take a hit at first, but it will build back up as people start to need more and more items for their heros. The game is changing and we need to change with it.
Personally, I don't like this reactive line of thinking. Of course, if ANet has decided to do something, we can't really do anything about it. But according to ANet, they will take our input before making a decision; if that's at all true, I think it would be helpful if we let ANet know what we really think, instead of acquiescing to whatever decision they make.

In my replies, I did take the hero system into account, and I gave alternatives. As a casual player, which ANet claims to make up the majority of their player base, I'm simply not going to have enough time/resources to equip all of my heroes, even if inherent mods were salvageable.
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